Agentic Game Studio
Studio builds every game from eight blocks.
Rules, standards and work steps turn into scenes. In each one, people put something together by hand and Studio measures it.
The problem
The rules are on paper. Not on the floor.
- Surveys miss the truthEveryone ticks the best answer. Behaviour goes unmeasured.
- Instructions stay on paperThe procedure sits in a file, not on the floor.
- Training goes unmeasuredNo one knows who learned what.
- Skill goes unseenGood work on the floor never reaches a report or a promotion.
Eight blocks
Each block plays out a moment at work.
- PlanPick the moves, build the plan.Forklift TrainingEnd-of-shift parking
- SequencePut the steps in order.Forklift TrainingPutting a pallet away
- ReplyBuild the answer piece by piece.Forklift TrainingBlind junction
- Spot the errorFlag the wrong lines.Forklift TrainingPre-shift check
- AssignRight person, right job.Loading BayWho does what
- SortEach card in its box.Forklift TrainingCapacity plate
- MeasureSet the value on the ruler.Forklift TrainingTravelling with a load
- TalkPick a line; they answer.New Shift SupervisorA friend running late
Try it
Play the blocks right here.
Sahne 6/614:50Warehouse, forklift parking area
The shift's ending. You've brought Forklift 5 back to the parking area. The bays are full and the nearest space is in front of the fire exit. The battery is down to 25%.
OOliver, night shift operatorLeave the key in it, I'll grab it in a bit.
Plan your four parking moves.
Tap cards to add them to your plan; drag to change the order.Your plan0/4 steps
1Empty step
2Empty step
3Empty step
4Empty step
Moves
Measurement principles
The difference is in the measuring.
- Every game is tested
- The game is the evidence
- The server scores
- Fair bands
- People decide
- 01The game is the evidenceWe measure decision quality. Speed doesn't score, and an untouched scene scores nothing.
- 02Fair bandsFour bands, no percentile ranks. Not enough play, no band.
- 03The server scoresEvery move is scored on the server against the answer key.
- 04Every game is testedEvery scene is tested before launch. If all four bands can't be reached, the game doesn't go live.
- 05Safe by designNo biometrics. No special category data.
- 06People decideAgents prepare and remind. The manager decides.