Knowledge to game
A Knowledge Base article becomes a game via an approved plan.
HR writes the brief in the Agentic Game Studio. The AI designer asks the plan questions, builds the scenes and tests each one.
AcmeChapter 1/4Brief
What shall we gamify?
Pre-shift check
Expert 1xCreate
HR writes what it needs.
Flow
- Knowledge Base
- Game plan
- Build
- Checks
- Preview
- Publish
Brief
Write the brief in detail.
Name the scenes, the audience and the source. The plan arrives with those details and asks about anything missing.
Make a hands-on game that teaches our warehouse team the forklift safety rules. Six scenes: pre-shift check, capacity plate, travelling with a load, blind junction, racking a pallet and end-of-shift parking. For new operators.
Expert 1xCreateGame plan
Plan first, game second.
- GoalDevelopment and training, promotion or Pulse.
- CompetencyEach game measures one competency.
- ScenesThree to twelve.
- Game typeHands-on or role-play.
- AudienceWho will play it.
- SourceA Knowledge Base article.
- Research basisResearch held in the platform. No made-up sources.
- CategoryWhere it sits in the Game Bank.
- Every question comes with a suggested answer. One click accepts it.
Checks
Before launch, every scene is tested.
- 01StructureIDs, ranges, boxes and pairings all correct.
- 02First moveNo scene opens on the best answer.
- 03TextEvery scene has three reactions, a hint and a real source.
- 04BandsReal answers can reach all four bands.
Safety
Seven core rules, always on.
Any brief or game that touches these topics is stopped and logged. HR can add its own blocked topics.
- Code
- Sensitive personal data
- Gender and other bias
- Exploiting staff
- Bullying
- Unethical or illegal content
- Non-HR topics
- One competency per game
- Preview required before launch
- Blocked briefs are logged